74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
using System;
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using System.Collections.ObjectModel;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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public class ModelRigidBody : ICloneable
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{
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public class ModelRigidBodyCollection : Collection<ModelRigidBody>
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{
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}
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private ModelRigidBodyCollisionShape mvarCollisionShape = null;
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private int mvarIType = 0;
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public ModelRigidBodyCollisionShape CollisionShape
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{
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get
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{
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return this.mvarCollisionShape;
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}
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set
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{
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this.mvarCollisionShape = value;
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}
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}
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public int IType
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{
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get
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{
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return this.mvarIType;
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}
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set
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{
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this.mvarIType = value;
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}
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}
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public object Clone()
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{
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ModelRigidBody clone = new ModelRigidBody();
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if (mvarCollisionShape != null)
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{
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clone.CollisionShape = (mvarCollisionShape.Clone() as ModelRigidBodyCollisionShape);
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}
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clone.IType = mvarIType;
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return clone;
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}
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public string Name { get; set; }
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public ModelBone Bone { get; set; }
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public byte GroupID { get; set; }
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public bool[] PassGroupFlags { get; set; }
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public byte BoxType { get; set; }
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public PositionVector3 BoxSize { get; set; }
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public PositionVector3 Position { get; set; }
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public PositionVector3 Rotation { get; set; }
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public float Mass { get; set; }
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public float PositionDamping { get; set; }
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public float RotationDamping { get; set; }
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public float Restitution { get; set; }
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public float Friction { get; set; }
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public byte Mode { get; set; }
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}
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}
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