27 lines
759 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
public class Generation
{
public class GenerationCollection
: System.Collections.ObjectModel.Collection<Generation>
{
}
private uint mvarExportCount = 0;
public uint ExportCount { get { return mvarExportCount; } set { mvarExportCount = value; } }
private uint mvarNameCount = 0;
public uint NameCount { get { return mvarNameCount; } set { mvarNameCount = value; } }
public override string ToString()
{
return mvarExportCount.ToString() + " exports, " + mvarNameCount.ToString() + " names";
}
}
}