73 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
public class ImportTableEntry : ICloneable
{
public class ImportTableEntryCollection
: System.Collections.ObjectModel.Collection<ImportTableEntry>
{
}
public object Clone()
{
ImportTableEntry clone = new ImportTableEntry();
return clone;
}
private NameTableEntry mvarPackageName = null;
/// <summary>
/// Package file in which the class of the object is defined
/// </summary>
public NameTableEntry PackageName { get { return mvarPackageName; } set { mvarPackageName = value; } }
private NameTableEntry mvarClassName = null;
/// <summary>
/// Class of the object, i.e. "Texture", "Palette", "Package", etc.
/// </summary>
public NameTableEntry ClassName { get { return mvarClassName; } set { mvarClassName = value; } }
private ObjectReference mvarPackage = null;
/// <summary>
/// Reference where the object resides
/// </summary>
public ObjectReference Package { get { return mvarPackage; } set { mvarPackage = value; } }
private NameTableEntry mvarObjectName = null;
/// <summary>
/// The name of the object
/// </summary>
public NameTableEntry ObjectName { get { return mvarObjectName; } set { mvarObjectName = value; } }
public override string ToString()
{
StringBuilder sb = new StringBuilder();
if (mvarPackageName != null)
{
sb.Append(mvarPackageName.ToString(false));
sb.Append(".");
}
if (mvarObjectName == null)
{
sb.Append("(invalid name)");
}
else
{
sb.Append(mvarObjectName.ToString(false));
}
/*
if (mvarClassName != null)
{
sb.Append(" (");
sb.Append(mvarClassName.ToString(false));
sb.Append(")");
}
*/
return sb.ToString();
}
}
}