61 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
[Flags()]
public enum NameTableEntryFlags
{
None = 0
}
public class NameTableEntry : ICloneable
{
public class NameTableEntryCollection
: System.Collections.ObjectModel.Collection<NameTableEntry>
{
public NameTableEntry Add(string name, NameTableEntryFlags flags = NameTableEntryFlags.None)
{
NameTableEntry entry = new NameTableEntry();
entry.Name = name;
entry.Flags = flags;
Add(entry);
return entry;
}
}
private string mvarName = String.Empty;
public string Name { get { return mvarName; } set { mvarName = value; } }
private NameTableEntryFlags mvarFlags = NameTableEntryFlags.None;
public NameTableEntryFlags Flags { get { return mvarFlags; } set { mvarFlags = value; } }
public object Clone()
{
NameTableEntry entry = new NameTableEntry();
entry.Name = (mvarName.Clone() as string);
entry.Flags = mvarFlags;
return entry;
}
public override string ToString()
{
return ToString(true);
}
public string ToString(bool includeFlags)
{
StringBuilder sb = new StringBuilder();
sb.Append(mvarName);
/*
if (includeFlags)
{
sb.Append(" : ");
sb.Append(mvarFlags.ToString());
}
*/
return sb.ToString();
}
}
}