41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UniversalEditor.ObjectModels.UnrealEngine
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{
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[Flags()]
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public enum PackageFlags
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{
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None = 0,
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/// <summary>
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/// The package is allowed to be downloaded to clients freely.
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/// </summary>
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AllowDownload = 0x0001,
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/// <summary>
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/// All objects in the package are optional (i.e. skins, textures) and it's up to the client whether he wants
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/// to download them or not. Not yet implemented; currently ignored.
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/// </summary>
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ClientOptional = 0x0002,
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/// <summary>
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/// This package is only needed on the server side, and the client shouldn't be informed of its presence. This
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/// is used with packages like IpDrv so that it can be updated frequently on the server side without requiring
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/// downloading stuff to the client.
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/// </summary>
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ServerSideOnly = 0x0004,
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/// <summary>
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/// Loaded from linker with broken import links
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/// </summary>
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BrokenLinks = 0x0008,
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/// <summary>
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/// Not trusted
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/// </summary>
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Untrusted = 0x0010,
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/// <summary>
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/// Client needs to download this package
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/// </summary>
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Required = 0x8000
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}
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}
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