41 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
[Flags()]
public enum PackageFlags
{
None = 0,
/// <summary>
/// The package is allowed to be downloaded to clients freely.
/// </summary>
AllowDownload = 0x0001,
/// <summary>
/// All objects in the package are optional (i.e. skins, textures) and it's up to the client whether he wants
/// to download them or not. Not yet implemented; currently ignored.
/// </summary>
ClientOptional = 0x0002,
/// <summary>
/// This package is only needed on the server side, and the client shouldn't be informed of its presence. This
/// is used with packages like IpDrv so that it can be updated frequently on the server side without requiring
/// downloading stuff to the client.
/// </summary>
ServerSideOnly = 0x0004,
/// <summary>
/// Loaded from linker with broken import links
/// </summary>
BrokenLinks = 0x0008,
/// <summary>
/// Not trusted
/// </summary>
Untrusted = 0x0010,
/// <summary>
/// Client needs to download this package
/// </summary>
Required = 0x8000
}
}