71 lines
1.4 KiB
C#
71 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Windows.Forms;
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using UniversalEditor.UserInterface;
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namespace UniversalEditor.Bootstrapper
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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string directory = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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string[] libraries = System.IO.Directory.GetFiles(directory, "*.dll");
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List<Engine> engines = new List<Engine>();
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foreach (string library in libraries)
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{
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try
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{
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Assembly assembly = Assembly.LoadFile(library);
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Type[] types = null;
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try
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{
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types = assembly.GetTypes();
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}
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catch (ReflectionTypeLoadException ex)
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{
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types = ex.Types;
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}
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if (types == null)
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{
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continue;
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}
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foreach (Type type in types)
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{
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if (type.IsSubclassOf(typeof(Engine)))
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{
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Engine engine = (Engine)type.Assembly.CreateInstance(type.FullName);
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engines.Add(engine);
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}
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}
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}
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catch
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{
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}
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}
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if (engines.Count < 1)
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{
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MessageBox.Show("No engines are available to launch this application.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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else if (engines.Count == 1)
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{
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engines[0].StartApplication();
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}
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else
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{
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engines[0].StartApplication();
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}
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}
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}
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}
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