55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
//
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// TextureFlippingFrame.cs - represents an individual texture image frame used in the texture animation process
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
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{
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/// <summary>
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/// Represents an individual texture image frame used in the texture animation process.
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/// </summary>
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public class TextureFlippingFrame : ICloneable
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{
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public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection<TextureFlippingFrame>
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{
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}
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/// <summary>
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/// Gets or sets the frame index at which this frame should be presented.
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/// </summary>
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/// <value>The frame index at which this frame should be presented.</value>
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public ulong Timestamp { get; set; } = 0uL;
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/// <summary>
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/// Gets or sets the full path to the texture image file used in this frame.
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/// </summary>
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/// <value>The full path to the texture image file used in this frame.</value>
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public string FileName { get; set; } = string.Empty;
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public object Clone()
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{
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TextureFlippingFrame clone = new TextureFlippingFrame();
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clone.Timestamp = Timestamp;
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clone.FileName = (FileName.Clone() as string);
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return clone;
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}
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}
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}
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