editor-legacy/Extensions/UniversalEditor.Extensions.Sony/UniversalEditor.Extensions.Sony.csproj

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2.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D28CBD31-EE2D-47DE-9305-3FD5AFB43FB2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor.Extensions.Sony</RootNamespace>
<AssemblyName>UniversalEditor.Extensions.Sony</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>..\..\..\..\Production.snk</AssemblyOriginatorKeyFile>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>..\..\Output\Debug\Extensions</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Release\Extensions</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Folder Include="DataFormats\" />
<Folder Include="Associations\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Templates\Project\SCE.PSM.BasicProject.uetx" />
</ItemGroup>
<Import Project="..\..\UniversalEditor.Compiler.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>