47 lines
1.8 KiB
C#

//
// ModelAngleLimit.cs - defines upper and lower limits for an angle in a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Defines upper and lower limits for an angle in a 3D model.
/// </summary>
public class ModelAngleLimit
{
/// <summary>
/// Gets or sets a value indicating whether this
/// <see cref="T:UniversalEditor.ObjectModels.Multimedia3D.Model.ModelAngleLimit"/> is enabled.
/// </summary>
/// <value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
public bool Enabled { get; set; } = false;
/// <summary>
/// Gets or sets the lower bound of this <see cref="ModelAngleLimit" />.
/// </summary>
/// <value>The lower bound of this <see cref="ModelAngleLimit" />.</value>
public PositionVector3 Lower { get; set; } = PositionVector3.Empty;
/// <summary>
/// Gets or sets the upper bound of this <see cref="ModelAngleLimit" />.
/// </summary>
/// <value>The upper bound of this <see cref="ModelAngleLimit" />.</value>
public PositionVector3 Upper { get; set; } = PositionVector3.Empty;
}
}