58 lines
2.1 KiB
C#

//
// MotionInterpolationData.cs - describes interpolation data for a 3D animation
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace UniversalEditor.ObjectModels.Multimedia3D.Motion
{
/// <summary>
/// Describes interpolation data for a 3D animation.
/// </summary>
public class MotionInterpolationData
{
public MotionInterpolationData()
{
XAxis.Name = "X-axis interpolation bezier curve";
YAxis.Name = "Y-axis interpolation bezier curve";
ZAxis.Name = "Z-axis interpolation bezier curve";
Rotation.Name = "Rotation interpolation bezier curve";
}
/// <summary>
/// Gets the X-axis interpolation bezier curve.
/// </summary>
/// <value>The X-axis interpolation bezier curve.</value>
public Neo.BezierCurve XAxis { get; } = new Neo.BezierCurve();
/// <summary>
/// Gets the Y-axis interpolation bezier curve.
/// </summary>
/// <value>The Y-axis interpolation bezier curve.</value>
public Neo.BezierCurve YAxis { get; } = new Neo.BezierCurve();
/// <summary>
/// Gets the Z-axis interpolation bezier curve.
/// </summary>
/// <value>The Z-axis interpolation bezier curve.</value>
public Neo.BezierCurve ZAxis { get; } = new Neo.BezierCurve();
/// <summary>
/// Gets the rotation interpolation bezier curve.
/// </summary>
/// <value>The rotation interpolation bezier curve.</value>
public Neo.BezierCurve Rotation { get; } = new Neo.BezierCurve();
}
}