94 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks
{
public class PMAXAnimatedTextureBlockChunk : PMAXPatchChunk
{
private string mvarName = "TEXA";
public override string Name
{
get { return mvarName; }
}
private PMAXAnimatedTextureBlock.PMAXAnimatedTextureBlockCollection mvarAnimatedTextureBlocks = new PMAXAnimatedTextureBlock.PMAXAnimatedTextureBlockCollection();
public PMAXAnimatedTextureBlock.PMAXAnimatedTextureBlockCollection AnimatedTextureBlocks { get { return mvarAnimatedTextureBlocks; } }
public override void LoadInternal(System.IO.Stream stream)
{
UniversalEditor.IO.BinaryReader br = new UniversalEditor.IO.BinaryReader(stream);
int animatedTextureBlocksCount = br.ReadInt32();
for (int i = 0; i < animatedTextureBlocksCount; i++)
{
PMAXAnimatedTextureBlock block = new PMAXAnimatedTextureBlock();
block.MaterialID = br.ReadInt32();
int flags = br.ReadInt32();
if (flags == 1)
{
block.AlwaysLight = true;
}
else
{
block.AlwaysLight = false;
}
int imageCount = br.ReadInt32();
for (int j = 0; j < imageCount; j++)
{
PMAXAnimatedTextureBlockImage image = new PMAXAnimatedTextureBlockImage();
image.Timestamp = br.ReadInt64();
image.FileName = br.ReadNullTerminatedString();
image.TextureFlags = (UniversalEditor.Plugins.Multimedia3D.ObjectModels.Model.ModelTextureFlags)br.ReadInt32();
block.Images.Add(image);
}
mvarAnimatedTextureBlocks.Add(block);
}
}
public override void SaveInternal(System.IO.Stream stream)
{
UniversalEditor.IO.BinaryWriter bw = new UniversalEditor.IO.BinaryWriter(stream);
bw.Write(mvarAnimatedTextureBlocks.Count);
foreach (PMAXAnimatedTextureBlock block in mvarAnimatedTextureBlocks)
{
bw.Write(block.MaterialID);
int flags = 1; // always light the texture
if (block.AlwaysLight)
{
flags = 1;
}
else
{
flags = 0;
}
bw.Write(flags);
bw.Write(block.Images.Count);
foreach (PMAXAnimatedTextureBlockImage image in block.Images)
{
bw.Write(image.Timestamp);
bw.WriteNullTerminatedString(image.FileName);
bw.Write((int)image.TextureFlags);
}
}
bw.Flush();
}
public override object Clone()
{
PMAXAnimatedTextureBlockChunk clone = new PMAXAnimatedTextureBlockChunk();
foreach (PMAXAnimatedTextureBlock block in mvarAnimatedTextureBlocks)
{
clone.AnimatedTextureBlocks.Add(block.Clone() as PMAXAnimatedTextureBlock);
}
return clone;
}
}
}