52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Windows.Forms;
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using UniversalEditor.UserInterface;
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namespace UniversalEditor.Bootstrapper
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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try
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{
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string path =
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System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)
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+ System.IO.Path.DirectorySeparatorChar.ToString()
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+ "UniversalEditor.UserInterface.dll";
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Assembly asm = System.Reflection.Assembly.LoadFile(path);
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}
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catch
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{
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MessageBox.Show("The file 'UniversalEditor.UserInterface.dll' is required for this software to run, but is either missing or corrupted. Please re-install the software and try again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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// why do we do this? because, if the class was static, it tries to load the 'Engine' type
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// from another library immediately... if it can't be found, it crashes. this way, if it
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// can't be found, we can still catch it since it's loaded on-demand rather than
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// immediately.
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(new BootstrapperInstance()).Main();
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}
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private class BootstrapperInstance
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{
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public void Main()
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{
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if (!Engine.Execute())
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{
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MessageBox.Show("No engines are available to launch this application.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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}
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}
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}
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}
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