53 lines
1.6 KiB
C#

//
// EditorContext.cs
//
// Author:
// Mike Becker <alcexhim@gmail.com>
//
// Copyright (c) 2019 Mike Becker
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using MBS.Framework.UserInterface;
namespace UniversalEditor.UserInterface
{
/// <summary>
/// Represents a <see cref="MBS.Framework.UserInterface.Context" /> associated with an <see cref="Editor" />.
/// </summary>
public class EditorContext : UIContext
{
public EditorReference Reference { get; private set; } = null;
public EditorContext(Guid id, string name, EditorReference reference)
: base(id, name)
{
Reference = reference;
for (int i = 0; i < reference.Commands.Count; i++)
{
Commands.Add(reference.Commands[i]);
}
for (int i = 0; i < reference.MenuBar.Items.Count; i++)
{
MenuItems.Add(reference.MenuBar.Items[i]);
}
for (int i = 0; i < reference.KeyBindings.Count; i++)
{
KeyBindings.Add(reference.KeyBindings[i]);
}
}
}
}