43 lines
1.4 KiB
C#

//
// ScenePhysicalOperationMode.cs - indicates when physics should be calculated for the 3D scene
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace UniversalEditor.ObjectModels.Multimedia3D.Scene
{
/// <summary>
/// Indicates when physics should be calculated for the 3D scene.
/// </summary>
public enum ScenePhysicalOperationMode : byte
{
/// <summary>
/// Physics should be disabled entirely.
/// </summary>
None = 0,
/// <summary>
/// Physics should be enabled during design-time as well as render-time.
/// </summary>
Always = 1,
/// <summary>
/// Physics should be enabled only during render-time.
/// </summary>
RenderOnly = 2
}
}