43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
//
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// ScenePhysicalOperationMode.cs - indicates when physics should be calculated for the 3D scene
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace UniversalEditor.ObjectModels.Multimedia3D.Scene
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{
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/// <summary>
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/// Indicates when physics should be calculated for the 3D scene.
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/// </summary>
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public enum ScenePhysicalOperationMode : byte
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{
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/// <summary>
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/// Physics should be disabled entirely.
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/// </summary>
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None = 0,
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/// <summary>
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/// Physics should be enabled during design-time as well as render-time.
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/// </summary>
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Always = 1,
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/// <summary>
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/// Physics should be enabled only during render-time.
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/// </summary>
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RenderOnly = 2
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}
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}
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