70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
//
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// PMAXEffectsScriptChunk.cs - represents a Concertroid PMAX patch chunk that adds an effects script to the model
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using UniversalEditor.IO;
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namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks
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{
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/// <summary>
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/// Represents a Concertroid PMAX patch chunk that adds an effects script to the model.
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/// </summary>
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public class PMAXEffectsScriptChunk : PMAXPatchChunk
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{
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private string mvarName = "EFXS";
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public override string Name
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{
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get { return mvarName; }
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}
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public System.Collections.Specialized.StringCollection EffectScriptFileNames { get; set; } = new System.Collections.Specialized.StringCollection();
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public override void LoadInternal(Accessor accessor)
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{
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Reader reader = new Reader(accessor);
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int fileNameCount = reader.ReadInt32();
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for (int i = 0; i < fileNameCount; i++)
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{
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string fileName = reader.ReadNullTerminatedString();
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EffectScriptFileNames.Add(fileName);
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}
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}
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public override void SaveInternal(Accessor accessor)
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{
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Writer writer = new Writer(accessor);
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writer.WriteInt32(EffectScriptFileNames.Count);
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foreach (string fileName in EffectScriptFileNames)
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{
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writer.WriteNullTerminatedString(fileName);
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}
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writer.Flush();
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}
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public override object Clone()
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{
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PMAXEffectsScriptChunk clone = new PMAXEffectsScriptChunk();
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foreach (string fileName in EffectScriptFileNames)
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{
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clone.EffectScriptFileNames.Add(fileName);
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}
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return clone;
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}
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}
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}
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