72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
//
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// PMAXMaterialNamesChunk.cs - represents a PMAX patch chunk that contains a list of material names for the model
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using UniversalEditor.IO;
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namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks
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{
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/// <summary>
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/// Represents a PMAX patch chunk that contains a list of material names for the model.
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/// </summary>
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public class PMAXMaterialNamesChunk : PMAXPatchChunk
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{
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private string mvarName = "MTLN";
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public override string Name
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{
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get { return mvarName; }
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}
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public System.Collections.Specialized.StringCollection MaterialNames { get; } = new System.Collections.Specialized.StringCollection();
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internal int MaterialNameCount = 0;
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public override void LoadInternal(Accessor accessor)
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{
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Reader reader = accessor.Reader;
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long streamPos = accessor.Position;
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while ((reader.Accessor.Position - streamPos) < base.Size)
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{
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string materialName = reader.ReadNullTerminatedString();
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MaterialNames.Add(materialName);
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}
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}
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public override void SaveInternal(Accessor accessor)
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{
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Writer writer = accessor.Writer;
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foreach (string materialName in MaterialNames)
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{
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writer.WriteNullTerminatedString(materialName);
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}
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writer.Flush();
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}
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public override object Clone()
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{
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PMAXMaterialNamesChunk clone = new PMAXMaterialNamesChunk();
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foreach (string materialName in MaterialNames)
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{
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clone.MaterialNames.Add(materialName);
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}
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clone.MaterialNameCount = MaterialNameCount;
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return clone;
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}
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}
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}
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