72 lines
2.2 KiB
C#

//
// PMAXMaterialNamesChunk.cs - represents a PMAX patch chunk that contains a list of material names for the model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using UniversalEditor.IO;
namespace UniversalEditor.ObjectModels.PMAXPatch.Chunks
{
/// <summary>
/// Represents a PMAX patch chunk that contains a list of material names for the model.
/// </summary>
public class PMAXMaterialNamesChunk : PMAXPatchChunk
{
private string mvarName = "MTLN";
public override string Name
{
get { return mvarName; }
}
public System.Collections.Specialized.StringCollection MaterialNames { get; } = new System.Collections.Specialized.StringCollection();
internal int MaterialNameCount = 0;
public override void LoadInternal(Accessor accessor)
{
Reader reader = accessor.Reader;
long streamPos = accessor.Position;
while ((reader.Accessor.Position - streamPos) < base.Size)
{
string materialName = reader.ReadNullTerminatedString();
MaterialNames.Add(materialName);
}
}
public override void SaveInternal(Accessor accessor)
{
Writer writer = accessor.Writer;
foreach (string materialName in MaterialNames)
{
writer.WriteNullTerminatedString(materialName);
}
writer.Flush();
}
public override object Clone()
{
PMAXMaterialNamesChunk clone = new PMAXMaterialNamesChunk();
foreach (string materialName in MaterialNames)
{
clone.MaterialNames.Add(materialName);
}
clone.MaterialNameCount = MaterialNameCount;
return clone;
}
}
}