52 lines
1.8 KiB
C#

//
// PMAXAdvancedTextureBlockImage.cs - describes information related to an image frame for an animated texture in a Concertroid PMAX patched model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using UniversalEditor.ObjectModels.Multimedia3D.Model;
namespace UniversalEditor.ObjectModels.PMAXPatch
{
/// <summary>
/// Describes information related to an image frame for an animated texture in a Concertroid PMAX patched model.
/// </summary>
public class PMAXAdvancedTextureBlockImage : ICloneable
{
public class PMAXAdvancedTextureBlockImageCollection
: System.Collections.ObjectModel.Collection<PMAXAdvancedTextureBlockImage>
{
}
public long Timestamp { get; set; } = 0;
public string FileName { get; set; } = String.Empty;
public ModelTextureFlags TextureFlags { get; set; } = ModelTextureFlags.None;
public object Clone()
{
PMAXAdvancedTextureBlockImage clone = new PMAXAdvancedTextureBlockImage();
clone.FileName = FileName;
clone.Timestamp = Timestamp;
clone.TextureFlags = TextureFlags;
return clone;
}
}
}