47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
//
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// ModelAngleLimit.cs - defines upper and lower limits for an angle in a 3D model
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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/// <summary>
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/// Defines upper and lower limits for an angle in a 3D model.
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/// </summary>
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public class ModelAngleLimit
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{
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/// <summary>
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/// Gets or sets a value indicating whether this
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/// <see cref="T:UniversalEditor.ObjectModels.Multimedia3D.Model.ModelAngleLimit"/> is enabled.
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/// </summary>
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/// <value><c>true</c> if enabled; otherwise, <c>false</c>.</value>
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public bool Enabled { get; set; } = false;
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/// <summary>
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/// Gets or sets the lower bound of this <see cref="ModelAngleLimit" />.
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/// </summary>
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/// <value>The lower bound of this <see cref="ModelAngleLimit" />.</value>
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public PositionVector3 Lower { get; set; } = PositionVector3.Empty;
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/// <summary>
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/// Gets or sets the upper bound of this <see cref="ModelAngleLimit" />.
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/// </summary>
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/// <value>The upper bound of this <see cref="ModelAngleLimit" />.</value>
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public PositionVector3 Upper { get; set; } = PositionVector3.Empty;
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}
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}
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