66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
//
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// ModelSkin.cs - represents a skin for a 3D model
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.ObjectModel;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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/// <summary>
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/// Represents a skin for a 3D model.
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/// </summary>
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public class ModelSkin : ICloneable
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{
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public class ModelSkinCollection : Collection<ModelSkin>
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{
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}
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/// <summary>
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/// Gets or sets the name of the skin.
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/// </summary>
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/// <value>The name of the skin.</value>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets a value indicating the category of the skin.
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/// </summary>
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/// <value>The category of the skin.</value>
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public byte Category { get; set; } = 0;
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/// <summary>
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/// Gets a collection of <see cref="ModelSkinVertex" /> instances representing the vertices associated with this skin.
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/// </summary>
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/// <value>The vertices associated with this skin.</value>
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public ModelSkinVertex.ModelSkinVertexCollection Vertices { get; } = new ModelSkinVertex.ModelSkinVertexCollection();
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public object Clone()
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{
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ModelSkin clone = new ModelSkin();
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clone.Name = this.Name;
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clone.Category = this.Category;
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foreach (ModelSkinVertex vtx in this.Vertices)
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{
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clone.Vertices.Add(vtx.Clone() as ModelSkinVertex);
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}
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return clone;
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}
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}
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}
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