66 lines
2.0 KiB
C#

//
// ModelSkin.cs - represents a skin for a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.ObjectModel;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Represents a skin for a 3D model.
/// </summary>
public class ModelSkin : ICloneable
{
public class ModelSkinCollection : Collection<ModelSkin>
{
}
/// <summary>
/// Gets or sets the name of the skin.
/// </summary>
/// <value>The name of the skin.</value>
public string Name { get; set; } = string.Empty;
/// <summary>
/// Gets or sets a value indicating the category of the skin.
/// </summary>
/// <value>The category of the skin.</value>
public byte Category { get; set; } = 0;
/// <summary>
/// Gets a collection of <see cref="ModelSkinVertex" /> instances representing the vertices associated with this skin.
/// </summary>
/// <value>The vertices associated with this skin.</value>
public ModelSkinVertex.ModelSkinVertexCollection Vertices { get; } = new ModelSkinVertex.ModelSkinVertexCollection();
public object Clone()
{
ModelSkin clone = new ModelSkin();
clone.Name = this.Name;
clone.Category = this.Category;
foreach (ModelSkinVertex vtx in this.Vertices)
{
clone.Vertices.Add(vtx.Clone() as ModelSkinVertex);
}
return clone;
}
}
}