51 lines
1.7 KiB
C#

//
// IcarusCommandPlay.cs - represents the ICARUS 'play' command
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using UniversalEditor.ObjectModels.Icarus.Parameters;
namespace UniversalEditor.ObjectModels.Icarus.Commands
{
/// <summary>
/// Represents the ICARUS 'play' command.
/// </summary>
public class IcarusCommandPlay : IcarusPredefinedCommand
{
public IcarusCommandPlay()
{
Parameters.Add(new IcarusGenericParameter("Type"));
Parameters.Add(new IcarusGenericParameter("Target"));
}
public override string Name => "play";
public IcarusExpression Type { get { return Parameters[0].Value; } set { Parameters[0].Value = value; } }
public IcarusExpression Target { get { return Parameters[1].Value; } set { Parameters[1].Value = value; } }
public override object Clone()
{
IcarusCommandPlay clone = new IcarusCommandPlay();
clone.Type = (Type.Clone() as IcarusExpression);
clone.Target = (Target.Clone() as IcarusExpression);
return clone;
}
}
}