84 lines
2.4 KiB
C#

//
// NameTableEntry.cs - represents an entry in the name table of an Unreal Engine package file
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Text;
namespace UniversalEditor.ObjectModels.UnrealEngine
{
/// <summary>
/// Indicates attributes for this <see cref="NameTableEntry" />.
/// </summary>
[Flags()]
public enum NameTableEntryFlags
{
None = 0
}
/// <summary>
/// Represents an entry in the name table of an Unreal Engine package file.
/// </summary>
public class NameTableEntry : ICloneable
{
public class NameTableEntryCollection
: System.Collections.ObjectModel.Collection<NameTableEntry>
{
public NameTableEntry Add(string name, NameTableEntryFlags flags = NameTableEntryFlags.None)
{
NameTableEntry entry = new NameTableEntry();
entry.Name = name;
entry.Flags = flags;
Add(entry);
return entry;
}
}
/// <summary>
/// Gets or sets the name (value) of this <see cref="NameTableEntry" />.
/// </summary>
/// <value>The name (value) of this <see cref="NameTableEntry" />.</value>
public string Name { get; set; } = String.Empty;
/// <summary>
/// Gets or sets the attributes for this <see cref="NameTableEntry" />.
/// </summary>
/// <value>The attributes for this <see cref="NameTableEntry" />.</value>
public NameTableEntryFlags Flags { get; set; } = NameTableEntryFlags.None;
public object Clone()
{
NameTableEntry entry = new NameTableEntry();
entry.Name = (Name.Clone() as string);
entry.Flags = Flags;
return entry;
}
public override string ToString()
{
return ToString(true);
}
public string ToString(bool includeFlags)
{
StringBuilder sb = new StringBuilder();
sb.Append(Name);
return sb.ToString();
}
}
}