editor-legacy/CSharp/Plugins/UniversalEditor.Plugins.AniMiku/UniversalEditor.Plugins.AniMiku.csproj

77 lines
3.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FEC4EAD0-8A6E-4029-A537-EBD9F420B227}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalEditor</RootNamespace>
<AssemblyName>UniversalEditor.Plugins.AniMiku</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>..\..\Output\Debug\Plugins\UniversalEditor.Plugins.AniMiku.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataFormats\AniMiku\AnimatedTexture\AMTDataFormat.cs" />
<Compile Include="DataFormats\AniMiku\Concert\AniMikuINIDataFormat.cs" />
<Compile Include="DataFormats\AniMiku\ExtendedPMD\ExtendedPMDDataFormat.cs" />
<Compile Include="DataFormats\AniMiku\PMDExtension\PMDExtensionDataFormat.cs" />
<Compile Include="DataFormats\Multimedia3D\Motion\AniMiku\AniMikuMotionDataFormat.cs" />
<Compile Include="ObjectModels\AniMiku\PMDExtension\PMDExtensionTextureGroup.cs" />
<Compile Include="ObjectModels\AniMiku\PMDExtension\PMDExtensionObjectModel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
<Name>UniversalEditor.Core</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
<Name>UniversalEditor.Essential</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia3D\UniversalEditor.Plugins.Multimedia3D.csproj">
<Project>{4FD9DB1D-76AA-48D1-8446-95376C4A2BC2}</Project>
<Name>UniversalEditor.Plugins.Multimedia3D</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia\UniversalEditor.Plugins.Multimedia.csproj">
<Project>{BE4D0BA3-0888-42A5-9C09-FC308A4509D2}</Project>
<Name>UniversalEditor.Plugins.Multimedia</Name>
</ProjectReference>
<ProjectReference Include="..\UniversalEditor.Plugins.Concertroid\UniversalEditor.Plugins.Concertroid.csproj">
<Project>{D3BBDA07-5088-454E-A16D-DA24D8D88037}</Project>
<Name>UniversalEditor.Plugins.Concertroid</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>