2021-05-07 22:05:11 -04:00

49 lines
1.7 KiB
C#

//
// PhysicalFileSource.cs - provides a FileSource for retrieving file data from a physical file on the file system
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.FileSystem.FileSources
{
/// <summary>
/// Provides a <see cref="FileSource" /> for retrieving file data from a physical file on the file system.
/// </summary>
public class PhysicalFileSource : FileSource
{
private string mvarFileName = String.Empty;
public string FileName { get { return mvarFileName; } set { mvarFileName = value; } }
public override byte[] GetDataInternal(long offset, long length)
{
byte[] sourceData = System.IO.File.ReadAllBytes(mvarFileName);
long realLength = Math.Min(length, sourceData.Length);
byte[] data = new byte[realLength];
Array.Copy(sourceData, offset, data, 0, realLength);
return data;
}
public override long GetLength()
{
return (new System.IO.FileInfo(mvarFileName)).Length;
}
}
}