72 lines
2.5 KiB
C#

//
// LibraryObjectModel.cs - provides an ObjectModel for manipulating Concertroid asset libraries
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace UniversalEditor.ObjectModels.Concertroid.Library
{
/// <summary>
/// Provides an <see cref="ObjectModel" /> for manipulating Concertroid asset libraries.
/// </summary>
public class LibraryObjectModel : ObjectModel
{
/// <summary>
/// Gets a collection of <see cref="Character" /> instances representing the characters included with this asset library.
/// </summary>
/// <value>The characters included with this asset library.</value>
public Character.CharacterCollection Characters { get; } = new Character.CharacterCollection();
/// <summary>
/// Gets a collection of <see cref="Producer" /> instances representing the producers included with this asset library.
/// </summary>
/// <value>The producers included with this asset library.</value>
public Producer.ProducerCollection Producers { get; } = new Producer.ProducerCollection();
private static ObjectModelReference _omr = null;
protected override ObjectModelReference MakeReferenceInternal()
{
if (_omr == null)
{
_omr = base.MakeReferenceInternal();
_omr.Path = new string[] { "Concertroid", "Asset library" };
_omr.Description = "A container to hold various Concertroid assets, such as songs, musicians, producers, characters, costumes, and animations.";
}
return _omr;
}
public override void Clear()
{
Characters.Clear();
Producers.Clear();
}
public override void CopyTo(ObjectModel where)
{
LibraryObjectModel clone = (where as LibraryObjectModel);
foreach (Character chara in Characters)
{
clone.Characters.Add(chara.Clone() as Character);
}
foreach (Producer producer in Producers)
{
clone.Producers.Add(producer.Clone() as Producer);
}
}
}
}