63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
//
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// Cell.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.Spreadsheet
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{
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public class Cell
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{
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private Cell(int row, int column)
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{
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RowIndex = row;
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ColumnIndex = column;
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}
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public int RowIndex { get; private set; } = 0;
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public int ColumnIndex { get; private set; } = 0;
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public Sheet Parent { get; private set; } = null;
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public class CellCollection
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{
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private Sheet _parent = null;
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public CellCollection(Sheet parent)
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{
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_parent = parent;
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}
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private System.Collections.Generic.Dictionary<CellIndex, Cell> _this = new System.Collections.Generic.Dictionary<CellIndex, Cell>();
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public Cell this[int row, int column]
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{
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get
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{
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if (!_this.ContainsKey(new CellIndex(row, column)))
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{
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Cell c = new Cell(row, column);
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c.Parent = _parent;
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_this[new CellIndex(row, column)] = c;
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}
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return _this[new CellIndex(row, column)];
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}
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}
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}
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public object Value { get; set; } = null;
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}
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}
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