63 lines
1.7 KiB
C#

//
// Cell.cs
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Spreadsheet
{
public class Cell
{
private Cell(int row, int column)
{
RowIndex = row;
ColumnIndex = column;
}
public int RowIndex { get; private set; } = 0;
public int ColumnIndex { get; private set; } = 0;
public Sheet Parent { get; private set; } = null;
public class CellCollection
{
private Sheet _parent = null;
public CellCollection(Sheet parent)
{
_parent = parent;
}
private System.Collections.Generic.Dictionary<CellIndex, Cell> _this = new System.Collections.Generic.Dictionary<CellIndex, Cell>();
public Cell this[int row, int column]
{
get
{
if (!_this.ContainsKey(new CellIndex(row, column)))
{
Cell c = new Cell(row, column);
c.Parent = _parent;
_this[new CellIndex(row, column)] = c;
}
return _this[new CellIndex(row, column)];
}
}
}
public object Value { get; set; } = null;
}
}