2021-05-07 22:05:11 -04:00

123 lines
3.2 KiB
C#

using Neo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor
{
public struct PositionVector2 : ICloneable
{
private double mvarX;
private double mvarY;
private bool mvarIsEmpty;
public bool IsEmpty { get { return mvarIsEmpty; } }
private PositionVector2(bool empty)
{
mvarX = 0;
mvarY = 0;
mvarIsEmpty = empty;
}
/// <summary>
/// Represents the empty <see cref="PositionVector2" />. This field is read-only.
/// </summary>
public static readonly PositionVector2 Empty = new PositionVector2(true);
public double X { get { return mvarX; } set { mvarX = value; } }
public double Y { get { return mvarY; } set { mvarY = value; } }
public PositionVector2(float x, float y)
{
mvarX = x;
mvarY = y;
mvarIsEmpty = false;
}
public PositionVector2(double x, double y)
{
mvarX = x;
mvarY = y;
mvarIsEmpty = false;
}
public double[] ToDoubleArray()
{
return new double[] { mvarX, mvarY };
}
public float[] ToFloatArray()
{
return new float[] { (float)mvarX, (float)mvarY };
}
public static PositionVector2 operator +(PositionVector2 left, PositionVector2 right)
{
return new PositionVector2(left.X + right.X, left.Y + right.Y);
}
public static PositionVector2 operator -(PositionVector2 left, PositionVector2 right)
{
return new PositionVector2(left.X - right.X, left.Y - right.Y);
}
public static PositionVector2 operator *(PositionVector2 left, PositionVector2 right)
{
return new PositionVector2(left.X * right.X, left.Y * right.Y);
}
public static PositionVector2 operator /(PositionVector2 left, PositionVector2 right)
{
return new PositionVector2(left.X / right.X, left.Y / right.Y);
}
public static PositionVector2 Transform(PositionVector2 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0] + matrix[3, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1] + matrix[3, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2] + matrix[3, 2];
return new PositionVector2(newX, newY);
}
public static PositionVector2 Rotate(PositionVector2 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2];
return new PositionVector2(newX, newY);
}
public override string ToString()
{
return ToString(", ", "(", ")");
}
public string ToString(string separator, string encloseStart, string encloseEnd)
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
if (encloseStart != null)
{
sb.Append(encloseStart);
}
sb.Append(String.Format("{0:0.0#####################}", mvarX));
sb.Append(separator);
sb.Append(String.Format("{0:0.0#####################}", mvarY));
if (encloseEnd != null)
{
sb.Append(encloseEnd);
}
return sb.ToString();
}
public object Clone()
{
PositionVector2 clone = new PositionVector2();
clone.X = mvarX;
clone.Y = mvarY;
return clone;
}
public double GetLargestComponentValue()
{
if (mvarX > mvarY) return mvarX;
if (mvarY > mvarX) return mvarY;
return 0.0;
}
}
}