35 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.NWCSceneLayout
{
public class NWCSceneLayoutObjectModel : ObjectModel
{
public override void Clear()
{
mvarObjects.Clear();
}
public override void CopyTo(ObjectModel where)
{
throw new NotImplementedException();
}
private ushort mvarWidth = 0;
public ushort Width { get { return mvarWidth; } set { mvarWidth = value; } }
private ushort mvarHeight = 0;
public ushort Height { get { return mvarHeight; } set { mvarHeight = value; } }
private SceneObject.SceneObjectCollection mvarObjects = new SceneObject.SceneObjectCollection();
public SceneObject.SceneObjectCollection Objects { get { return mvarObjects; } set { mvarObjects = value; } }
private string mvarBackgroundImageFileName = String.Empty;
public string BackgroundImageFileName { get { return mvarBackgroundImageFileName; } set { mvarBackgroundImageFileName = value; } }
private int mvarBackgroundImageIndex = 0;
public int BackgroundImageIndex { get { return mvarBackgroundImageIndex; } set { mvarBackgroundImageIndex = value; } }
}
}