51 lines
1.5 KiB
C#

//
// FileSystemEditor.cs - cross-platform (UWT) file system editor for Universal Editor
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2019
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using UniversalEditor.ObjectModels.FileSystem;
using UniversalEditor.UserInterface;
namespace UniversalEditor.Editors.FileSystem
{
internal class FileSystemSelection : Selection
{
public IFileSystemObject[] Items { get; set; } = null;
public override object Content
{
get => Items;
set
{
Items = (value is IFileSystemObject[] ? (value as IFileSystemObject[]) : null);
}
}
protected override void DeleteInternal()
{
}
internal FileSystemSelection(FileSystemEditor parent, IFileSystemObject item)
{
Items = new IFileSystemObject[] { item };
}
internal FileSystemSelection(FileSystemEditor parent, IFileSystemObject[] items)
{
Items = items;
}
}
}