52 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Windows.Forms;
using UniversalEditor.UserInterface;
namespace UniversalEditor.Bootstrapper
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
try
{
string path =
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)
+ System.IO.Path.DirectorySeparatorChar.ToString()
+ "UniversalEditor.UserInterface.dll";
Assembly asm = System.Reflection.Assembly.LoadFile(path);
}
catch
{
MessageBox.Show("The file 'UniversalEditor.UserInterface.dll' is required for this software to run, but is either missing or corrupted. Please re-install the software and try again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// why do we do this? because, if the class was static, it tries to load the 'Engine' type
// from another library immediately... if it can't be found, it crashes. this way, if it
// can't be found, we can still catch it since it's loaded on-demand rather than
// immediately.
(new BootstrapperInstance()).Main();
}
private class BootstrapperInstance
{
public void Main()
{
if (!Engine.Execute())
{
MessageBox.Show("No engines are available to launch this application.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
}
}
}