2014-03-28 15:58:26 -04:00

130 lines
4.5 KiB
C#

using System;
using Neo;
namespace UniversalEditor
{
public struct PositionVector3 : ICloneable
{
private double mvarX;
private double mvarY;
private double mvarZ;
private bool mvarIsEmpty;
public bool IsEmpty { get { return mvarIsEmpty; } }
private PositionVector3(bool empty)
{
mvarX = 0;
mvarY = 0;
mvarZ = 0;
mvarIsEmpty = empty;
}
/// <summary>
/// Represents the empty <see cref="PositionVector3" />. This field is read-only.
/// </summary>
public static readonly PositionVector3 Empty = new PositionVector3(true);
public double X { get { return mvarX; } set { mvarX = value; } }
public double Y { get { return mvarY; } set { mvarY = value; } }
public double Z { get { return mvarZ; } set { mvarZ = value; } }
public PositionVector3(float x, float y, float z)
{
mvarX = x;
mvarY = y;
mvarZ = z;
mvarIsEmpty = false;
}
public PositionVector3(double x, double y, double z)
{
mvarX = x;
mvarY = y;
mvarZ = z;
mvarIsEmpty = false;
}
public double[] ToDoubleArray()
{
return new double[] { mvarX, mvarY, mvarZ };
}
public float[] ToFloatArray()
{
return new float[] { (float)mvarX, (float)mvarY, (float)mvarZ };
}
public static PositionVector3 operator +(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
public static PositionVector3 operator -(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
public static PositionVector3 operator *(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
}
public static PositionVector3 operator /(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X / right.X, left.Y / right.Y, left.Z / right.Z);
}
public static PositionVector3 Transform(PositionVector3 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0] + input.Z * matrix[2, 0] + matrix[3, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1] + input.Z * matrix[2, 1] + matrix[3, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2] + input.Z * matrix[2, 2] + matrix[3, 2];
return new PositionVector3(newX, newY, newZ);
}
public static PositionVector3 Rotate(PositionVector3 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0] + input.Z * matrix[2, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1] + input.Z * matrix[2, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2] + input.Z * matrix[2, 2];
return new PositionVector3(newX, newY, newZ);
}
public override string ToString()
{
return ToString(", ", "(", ")");
}
public string ToString(string separator, string encloseStart, string encloseEnd)
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
if (encloseStart != null)
{
sb.Append(encloseStart);
}
sb.Append(String.Format("{0:0.0#####################}", mvarX));
sb.Append(separator);
sb.Append(String.Format("{0:0.0#####################}", mvarY));
sb.Append(separator);
sb.Append(String.Format("{0:0.0#####################}", mvarZ));
if (encloseEnd != null)
{
sb.Append(encloseEnd);
}
return sb.ToString();
}
public object Clone()
{
PositionVector3 clone = new PositionVector3();
clone.X = mvarX;
clone.Y = mvarY;
clone.Z = mvarZ;
return clone;
}
public double GetLargestComponentValue()
{
if (mvarX > mvarY && mvarX > mvarZ) return mvarX;
if (mvarY > mvarX && mvarY > mvarZ) return mvarY;
if (mvarZ > mvarX && mvarZ > mvarY) return mvarZ;
return 0.0;
}
}
}