44 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.UserInterface
{
/// <summary>
/// Provides an interface for custom editor implementations not using the Universal Widget Toolkit.
/// </summary>
public interface IEditorImplementation
{
/// <summary>
/// Copies the selected content to the Universal Editor clipboard.
/// </summary>
void Copy();
/// <summary>
/// Pastes the content from the Universal Editor clipboard, overwriting any selected content.
/// </summary>
void Paste();
/// <summary>
/// Deletes the selected content.
/// </summary>
void Delete();
/// <summary>
/// Restores the previous object model in the stack.
/// </summary>
void Undo();
/// <summary>
/// Restores the previously-undone object model from the stack.
/// </summary>
void Redo();
string Title { get; }
ObjectModelReference.ObjectModelReferenceCollection SupportedObjectModels { get; }
event ToolboxItemEventHandler ToolboxItemAdded;
event ToolboxItemEventHandler ToolboxItemSelected;
bool SelectToolboxItem(ToolboxItem item);
}
}