49 lines
1.5 KiB
C#

//
// SceneObject.cs - represents an object in a New World Computing (Heroes of Might and Magic II) dialog
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.NWCSceneLayout
{
/// <summary>
/// Represents an object in a New World Computing (Heroes of Might and Magic II) dialog.
/// </summary>
public abstract class SceneObject : IComparable<SceneObject>
{
public class SceneObjectCollection
: System.Collections.ObjectModel.Collection<SceneObject>
{
}
public ushort DisplayIndex { get; set; } = 0;
public ushort Left { get; set; } = 0;
public ushort Top { get; set; } = 0;
public ushort Width { get; set; } = 0;
public ushort Height { get; set; } = 0;
public int CompareTo(SceneObject other)
{
return DisplayIndex.CompareTo(other.DisplayIndex);
}
}
}