2021-05-07 22:05:11 -04:00

96 lines
4.2 KiB
C#

//
// ModelJoint.cs - represents a bone joint in a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Represents a bone joint in a 3D model.
/// </summary>
public class ModelJoint : ICloneable
{
public class ModelJointCollection
: System.Collections.ObjectModel.Collection<ModelJoint>
{
}
/// <summary>
/// Gets or sets the name of this <see cref="ModelJoint" />.
/// </summary>
/// <value>The name of this <see cref="ModelJoint" />.</value>
public string Name { get; set; } = String.Empty;
/// <summary>
/// Gets or sets the position of this <see cref="ModelJoint" />.
/// </summary>
/// <value>The position of this <see cref="ModelJoint" />.</value>
public PositionVector3 Position { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Gets or sets the rotation of this <see cref="ModelJoint" />.
/// </summary>
/// <value>The rotation of this <see cref="ModelJoint" />.</value>
public PositionVector3 Rotation { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Gets or sets the lower limit for the <see cref="Position" /> property on this <see cref="ModelJoint" />.
/// </summary>
/// <value>The lower limit for the <see cref="Position" /> property on this <see cref="ModelJoint" />.</value>
public PositionVector3 LimitMoveLow { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Gets or sets the upper limit for the <see cref="Position" /> property on this <see cref="ModelJoint" />.
/// </summary>
/// <value>The upper limit for the <see cref="Position" /> property on this <see cref="ModelJoint" />.</value>
public PositionVector3 LimitMoveHigh { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Gets or sets the lower limit for the <see cref="Rotation" /> property on this <see cref="ModelJoint" />.
/// </summary>
/// <value>The lower limit for the <see cref="Rotation" /> property on this <see cref="ModelJoint" />.</value>
public PositionVector3 LimitAngleLow { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Gets or sets the upper limit for the <see cref="Rotation" /> property on this <see cref="ModelJoint" />.
/// </summary>
/// <value>The upper limit for the <see cref="Rotation" /> property on this <see cref="ModelJoint" />.</value>
public PositionVector3 LimitAngleHigh { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Movement stiffness for spring constraint.
/// </summary>
public PositionVector3 SpringConstraintMovementStiffness { get; set; } = new PositionVector3(0, 0, 0);
/// <summary>
/// Rotation stiffness for spring constraint.
/// </summary>
public PositionVector3 SpringConstraintRotationStiffness { get; set; } = new PositionVector3(0, 0, 0);
public object Clone()
{
ModelJoint clone = new ModelJoint();
clone.LimitAngleHigh = (PositionVector3)(LimitAngleHigh.Clone());
clone.LimitAngleLow = (PositionVector3)(LimitAngleLow.Clone());
clone.LimitMoveHigh = (PositionVector3)(LimitMoveHigh.Clone());
clone.LimitMoveLow = (PositionVector3)(LimitMoveLow.Clone());
clone.Name = Name.Clone() as string;
clone.Position = ((PositionVector3)Position.Clone());
clone.Rotation = ((PositionVector3)Rotation.Clone());
clone.SpringConstraintMovementStiffness = ((PositionVector3)SpringConstraintMovementStiffness.Clone());
clone.SpringConstraintRotationStiffness = ((PositionVector3)SpringConstraintRotationStiffness.Clone());
return clone;
}
}
}