55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
//
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// ModelSkinVertex.cs - represents a skin vertex for a 3D model
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2013-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.ObjectModel;
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namespace UniversalEditor.ObjectModels.Multimedia3D.Model
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{
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/// <summary>
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/// Represents a skin vertex for a 3D model.
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/// </summary>
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public class ModelSkinVertex : ICloneable
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{
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public class ModelSkinVertexCollection : Collection<ModelSkinVertex>
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{
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}
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/// <summary>
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/// Gets or sets the target vertex associated with the skin.
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/// </summary>
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/// <value>The target vertex associated with the skin.</value>
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public ModelVertex TargetVertex { get; set; } = null;
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/// <summary>
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/// Gets or sets the maximum position for the skin vertex.
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/// </summary>
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/// <value>The maximum position for the skin vertex.</value>
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public PositionVector3 MaximumPosition { get; set; } = new PositionVector3();
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public object Clone()
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{
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ModelSkinVertex clone = new ModelSkinVertex();
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clone.TargetVertex = (TargetVertex.Clone() as ModelVertex);
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clone.MaximumPosition = (PositionVector3)MaximumPosition.Clone();
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return clone;
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}
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}
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}
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