93 lines
3.1 KiB
C#

//
// ModelStringTableExtension.cs - describes translatable string information for a 3D model
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
/// <summary>
/// Describes translatable string information for a 3D model.
/// </summary>
public class ModelStringTableExtension : ICloneable
{
/// <summary>
/// Gets or sets the title of the model.
/// </summary>
/// <value>The title of the model.</value>
public string Title { get; set; } = String.Empty;
/// <summary>
/// Gets or sets the name of the individual or organization that created the model.
/// </summary>
/// <value>The name of the individual or organization that created the model.</value>
public string Author { get; set; } = String.Empty;
/// <summary>
/// Gets or sets the user-defined comments for the model.
/// </summary>
/// <value>The user-defined comments for the model.</value>
public string Comments { get; set; } = String.Empty;
/// <summary>
/// Gets a list of bone names for the model.
/// </summary>
/// <value>The bone names for the model.</value>
public List<string> BoneNames { get; } = new List<string>();
/// <summary>
/// Gets a list of skin names for the model.
/// </summary>
/// <value>The skin names for the model.</value>
public List<string> SkinNames { get; } = new List<string>();
/// <summary>
/// Gets a list of material names for the model.
/// </summary>
/// <value>The material names for the model.</value>
public List<string> MaterialNames { get; } = new List<string>();
/// <summary>
/// Gets a list of node names for the model.
/// </summary>
/// <value>The node names for the model.</value>
public List<string> NodeNames { get; } = new List<string>();
public object Clone()
{
ModelStringTableExtension clone = new ModelStringTableExtension();
clone.Title = Title.Clone() as string;
clone.Author = Author.Clone() as string;
clone.Comments = Comments.Clone() as string;
foreach (string s in BoneNames)
{
clone.BoneNames.Add(s.Clone() as string);
}
foreach (string s in SkinNames)
{
clone.SkinNames.Add(s.Clone() as string);
}
foreach (string s in NodeNames)
{
clone.NodeNames.Add(s.Clone() as string);
}
foreach (string s in MaterialNames)
{
clone.MaterialNames.Add(s.Clone() as string);
}
return clone;
}
}
}