68 lines
2.3 KiB
C#

//
// PMDExtensionTextureGroup.cs - represents a group of textures for texture animation
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2014-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UniversalEditor.ObjectModels.Multimedia3D.Model;
namespace UniversalEditor.ObjectModels.AniMiku.PMDExtension
{
/// <summary>
/// Represents a group of textures for texture animation.
/// </summary>
public class PMDExtensionTextureGroup : ICloneable
{
public class PMDExtensionArchiveFileCollection
: System.Collections.ObjectModel.Collection<PMDExtensionTextureGroup>
{
}
private string mvarName = String.Empty;
/// <summary>
/// The name of the archive file associated with this PMD extension.
/// </summary>
public string ArchiveFileName { get { return mvarName; } set { mvarName = value; } }
private System.Collections.Specialized.StringCollection mvarTextureImageFileNames = new System.Collections.Specialized.StringCollection();
/// <summary>
/// The file name(s) of texture(s) associated with this PMD extension.
/// </summary>
public System.Collections.Specialized.StringCollection TextureImageFileNames { get { return mvarTextureImageFileNames; } }
public object Clone()
{
PMDExtensionTextureGroup clone = new PMDExtensionTextureGroup();
clone.ArchiveFileName = (mvarName.Clone() as string);
foreach (string s in mvarTextureImageFileNames)
{
clone.TextureImageFileNames.Add(s.Clone() as string);
}
return clone;
}
private ModelMaterial mvarMaterial = null;
public ModelMaterial Material { get { return mvarMaterial; } set { mvarMaterial = value; } }
}
}