60 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
public class ModelBoneGroup : ICloneable
{
public class ModelBoneGroupCollection
: System.Collections.ObjectModel.Collection<ModelBoneGroup>
{
private ModelObjectModel mvarParent = null;
public ModelBoneGroupCollection(ModelObjectModel parent)
{
mvarParent = parent;
}
protected override void InsertItem(int index, ModelBoneGroup item)
{
base.InsertItem(index, item);
item.ParentModel = mvarParent;
}
protected override void RemoveItem(int index)
{
this[index].ParentModel = null;
base.RemoveItem(index);
}
}
private ModelObjectModel mvarParentModel = null;
private ModelObjectModel ParentModel
{
get { return mvarParentModel; }
set
{
mvarParentModel = value;
mvarBones.mvarParent = value;
}
}
private string mvarName = String.Empty;
public string Name { get { return mvarName; } set { mvarName = value; } }
private ModelBone.ModelBoneCollection mvarBones = new ModelBone.ModelBoneCollection(null);
public ModelBone.ModelBoneCollection Bones { get { return mvarBones; } }
public object Clone()
{
ModelBoneGroup clone = new ModelBoneGroup();
foreach (ModelBone bone in mvarBones)
{
clone.Bones.Add(bone.Clone() as ModelBone);
}
clone.Name = mvarName;
return clone;
}
}
}