206 lines
4.6 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Drawing;
namespace UniversalEditor.ObjectModels.Multimedia3D.Model
{
public class ModelMaterial : ICloneable
{
public class ModelMaterialCollection : Collection<ModelMaterial>
{
}
private string mvarName = string.Empty;
private Color mvarDiffuseColor = Color.FromArgb(0, 0, 0, 0);
private Color mvarEmissiveColor = Color.FromArgb(0, 0, 0, 0);
private Color mvarSpecularColor = Color.FromArgb(0, 0, 0, 0);
private Color mvarAmbientColor = Color.FromArgb(0, 0, 0, 0);
private sbyte mvarToonNumber = 0;
private float mvarShininess = 0f;
private uint? mvarMapID = null;
private bool mvarEdgeFlag = false;
private uint mvarIndexCount = 0u;
private string mvarComment = string.Empty;
private Color mvarEdgeColor = Color.Empty;
private float mvarEdgeSize = 0f;
public string Name
{
get
{
return this.mvarName;
}
set
{
this.mvarName = value;
}
}
public Color DiffuseColor
{
get
{
return this.mvarDiffuseColor;
}
set
{
this.mvarDiffuseColor = value;
}
}
public Color SpecularColor
{
get
{
return this.mvarSpecularColor;
}
set
{
this.mvarSpecularColor = value;
}
}
public Color EmissiveColor
{
get
{
return this.mvarEmissiveColor;
}
set
{
this.mvarEmissiveColor = value;
}
}
public Color AmbientColor
{
get
{
return this.mvarAmbientColor;
}
set
{
this.mvarAmbientColor = value;
}
}
public sbyte ToonNumber
{
get
{
return this.mvarToonNumber;
}
set
{
this.mvarToonNumber = value;
}
}
public float Shininess
{
get
{
return this.mvarShininess;
}
set
{
this.mvarShininess = value;
}
}
public bool EdgeFlag
{
get
{
return this.mvarEdgeFlag;
}
set
{
this.mvarEdgeFlag = value;
}
}
public uint IndexCount
{
get
{
return this.mvarIndexCount;
}
set
{
this.mvarIndexCount = value;
}
}
public string Comment
{
get
{
return this.mvarComment;
}
set
{
this.mvarComment = value;
}
}
public Color EdgeColor
{
get
{
return this.mvarEdgeColor;
}
set
{
this.mvarEdgeColor = value;
}
}
public float EdgeSize
{
get
{
return this.mvarEdgeSize;
}
set
{
this.mvarEdgeSize = value;
}
}
public object Clone()
{
ModelMaterial clone = new ModelMaterial();
clone.AmbientColor = mvarAmbientColor;
clone.DiffuseColor = mvarDiffuseColor;
clone.EdgeColor = mvarEdgeColor;
clone.EdgeFlag = mvarEdgeFlag;
clone.EdgeSize = mvarEdgeSize;
clone.IndexCount = mvarIndexCount;
clone.Name = mvarName;
clone.Shininess = mvarShininess;
clone.SpecularColor = mvarSpecularColor;
foreach (ModelTexture texture in mvarTextures)
{
clone.Textures.Add(texture.Clone() as ModelTexture);
}
return clone;
}
private ModelTexture.ModelTextureCollection mvarTextures = new ModelTexture.ModelTextureCollection();
public ModelTexture.ModelTextureCollection Textures { get { return mvarTextures; } }
private int mvarTextureIndex = 0;
public int TextureIndex { get { return mvarTextureIndex; } set { mvarTextureIndex = value; } }
public override string ToString()
{
return mvarName + " (" + ((mvarTextures.Count > 0) ? (!String.IsNullOrEmpty(mvarTextures[0].TextureFileName) ? mvarTextures[0].TextureFileName : mvarTextures[0].MapFileName) : mvarAmbientColor.ToString()) + ")";
}
private bool mvarAlwaysLight = false;
public bool AlwaysLight { get { return mvarAlwaysLight; } set { mvarAlwaysLight = value; } }
private ModelTriangle.ModelTriangleCollection mvarTriangles = new ModelTriangle.ModelTriangleCollection();
public ModelTriangle.ModelTriangleCollection Triangles { get { return mvarTriangles; } }
private bool mvarEnableGlow = false;
public bool EnableGlow { get { return mvarEnableGlow; } set { mvarEnableGlow = value; } }
private bool mvarEnableLightSource = false;
public bool EnableLightSource { get { return mvarEnableLightSource; } set { mvarEnableLightSource = value; } }
private bool mvarEnableAnimation = false;
public bool EnableAnimation { get { return mvarEnableAnimation; } set { mvarEnableAnimation = value; } }
}
}