81 lines
2.4 KiB
C#
81 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UniversalEditor.ObjectModels.UnrealEngine
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{
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public enum FunctionFlags
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{
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None = 0x00000000,
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/// <summary>
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/// Function is final (prebindable, non-overridable function).
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/// </summary>
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Final = 0x00000001,
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/// <summary>
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/// Function has been defined (not just declared). Not used in source code.
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/// </summary>
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Defined = 0x00000002,
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/// <summary>
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/// Function is an iterator.
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/// </summary>
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Iterator = 0x00000004,
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/// <summary>
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/// Function is a latent state function.
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/// </summary>
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Latent = 0x00000008,
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/// <summary>
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/// Unary operator is a prefix operator.
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/// </summary>
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PrefixOperator = 0x00000010,
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/// <summary>
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/// Function cannot be reentered.
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/// </summary>
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Singular = 0x00000020,
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/// <summary>
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/// Function is network-replicated. Not used in source code.
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/// </summary>
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NetworkReplicated = 0x00000040,
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/// <summary>
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/// Function should be sent reliably on the network. Not used in source code.
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/// </summary>
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NetworkReliable = 0x00000080,
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/// <summary>
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/// Function executed on the client side.
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/// </summary>
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Simulated = 0x00000100,
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/// <summary>
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/// Executable from command line.
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/// </summary>
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CommandLine = 0x00000200,
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/// <summary>
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/// Native function.
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/// </summary>
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Native = 0x00000400,
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/// <summary>
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/// Event function.
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/// </summary>
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Event = 0x00000800,
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/// <summary>
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/// Operator function.
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/// </summary>
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Operator = 0x00001000,
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/// <summary>
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/// Static function.
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/// </summary>
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Static = 0x00002000,
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/// <summary>
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/// Don't export intrinsic function to C++.
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/// </summary>
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DoNotExport = 0x00004000,
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/// <summary>
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/// Function doesn't modify this object.
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/// </summary>
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Constant = 0x00008000,
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/// <summary>
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/// Return value is purely dependent on parameters; no state dependencies or internal state changes.
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/// </summary>
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Invariant = 0x00010000
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}
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}
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