98 lines
5.1 KiB
XML
98 lines
5.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E0B0223C-3E44-4D2A-9FED-F1A319D84D39}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UniversalEditor</RootNamespace>
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<AssemblyName>UniversalEditor.Plugins.Nintendo</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<ReleaseVersion>4.0.2019.12</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\..\Output\Debug\Plugins\UniversalEditor.Plugins.Nintendo.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCLayout.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCMemorySize.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCCartridgeType.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCDataFormat.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCExtendedHeader.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCExtendedHeaderFlags.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCLicensee.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCRegion.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\SNES\SMCSaveRAMSize.cs" />
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscFormatCode.cs" />
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscDataFormat.cs" />
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscRegionCode.cs" />
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<Compile Include="DataFormats\FileSystem\Nintendo\Optical\NintendoOpticalDiscSystemType.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\Z64DataFormat.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\N64MediaFormat.cs" />
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<Compile Include="DataFormats\Executable\Nintendo\N64\N64CountryCode.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Project>{2D4737E6-6D95-408A-90DB-8DFF38147E85}</Project>
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467E5C-05BC-4856-AADC-13906EF4CADD}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.Executable\UniversalEditor.Plugins.Executable.csproj">
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<Project>{791A36F8-5D96-452B-89D2-78BA74596A1E}</Project>
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<Name>UniversalEditor.Plugins.Executable</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\..\MBS.Framework\MBS.Framework\MBS.Framework.csproj">
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<Project>{00266B21-35C9-4A7F-A6BA-D54D7FDCC25C}</Project>
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<Name>MBS.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="DataFormats\Executable\Nintendo\N64\" />
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<Folder Include="Associations\" />
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<Folder Include="Associations\Optical\" />
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<Folder Include="Associations\Video\" />
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<Folder Include="Associations\Executable\" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Associations\Optical\NintendoOpticalDisc.uexml" />
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<EmbeddedResource Include="Associations\Nintendo.uexml" />
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<EmbeddedResource Include="Associations\Video\NintendoGameCubeTHP.uexml" />
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<EmbeddedResource Include="Associations\Executable\Z64.uexml" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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