95 lines
5.0 KiB
XML
95 lines
5.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\Output\Debug\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\Output\Release\Plugins\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DataFormats\Concertroid\Concert\ConcertBinaryDataFormat.cs" />
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<Compile Include="DataFormats\Multimedia3D\Model\Concertroid\MDLDataFormat.cs" />
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<Compile Include="DataFormats\Concertroid\Concert\ConcertXMLDataFormat.cs" />
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<Compile Include="DataFormats\Concertroid\Library\LibraryXMLDataFormat.cs" />
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<Compile Include="ObjectModels\Concertroid\Animation.cs" />
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<Compile Include="ObjectModels\Concertroid\Concert\ConcertObjectModel.cs" />
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<Compile Include="ObjectModels\Concertroid\Concert\Performance.cs" />
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<Compile Include="ObjectModels\Concertroid\Costume.cs" />
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<Compile Include="ObjectModels\Concertroid\Language.cs" />
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<Compile Include="ObjectModels\Concertroid\Musician.cs" />
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<Compile Include="ObjectModels\Concertroid\Performer.cs" />
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<Compile Include="ObjectModels\Concertroid\PermissionStatus.cs" />
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<Compile Include="ObjectModels\Concertroid\Producer.cs" />
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<Compile Include="ObjectModels\Concertroid\Song.cs" />
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<Compile Include="ObjectModels\Concertroid\SongProducer.cs" />
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<Compile Include="ObjectModels\Concertroid\Library\LibraryObjectModel.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Name>Surodoine</Name>
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<ProjectReference Include="..\..\..\..\VersatileContainer\VersatileContainer\VersatileContainer.csproj">
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<Project>{ffc91b24-39af-49ac-9a3a-900fbe1012ed}</Project>
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<Name>VersatileContainer</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Libraries\UniversalEditor.Core\UniversalEditor.Core.csproj">
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<Name>UniversalEditor.Core</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Essential\UniversalEditor.Essential.csproj">
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<Project>{30467e5c-05bc-4856-aadc-13906ef4cadd}</Project>
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<Name>UniversalEditor.Essential</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.FileSystem\UniversalEditor.Plugins.FileSystem.csproj">
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<Project>{76fd1306-9ca4-428f-993b-b7e4eeeacbf3}</Project>
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<Name>UniversalEditor.Plugins.FileSystem</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia3D\UniversalEditor.Plugins.Multimedia3D.csproj">
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<Project>{4fd9db1d-76aa-48d1-8446-95376c4a2bc2}</Project>
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<Name>UniversalEditor.Plugins.Multimedia3D</Name>
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</ProjectReference>
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<ProjectReference Include="..\UniversalEditor.Plugins.Multimedia\UniversalEditor.Plugins.Multimedia.csproj">
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<Project>{be4d0ba3-0888-42a5-9c09-fc308a4509d2}</Project>
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<Name>UniversalEditor.Plugins.Multimedia</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |