88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
//
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// SplashScreenWindow.cs
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2019
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using MBS.Framework.Drawing;
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using MBS.Framework.UserInterface;
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using MBS.Framework.UserInterface.Controls;
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using MBS.Framework.UserInterface.Drawing;
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using MBS.Framework.UserInterface.Layouts;
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namespace UniversalEditor.UserInterface
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{
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public class SplashScreenWindow : Window
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{
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public SplashScreenWindow()
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{
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this.Decorated = false;
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this.Layout = new BoxLayout(Orientation.Vertical);
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this.StartPosition = WindowStartPosition.Center;
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PictureFrame image = new PictureFrame();
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if (System.IO.File.Exists("splash.bmp"))
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{
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image.Image = Image.FromFile("splash.bmp");
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}
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else
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{
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image.Image = Image.FromName("universal-editor", 300);
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this.Size = new Dimension2D(300, 300);
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}
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Label lbl = new Label("Universal Editor");
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lbl.Attributes.Add("scale", 1.4);
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this.Controls.Add(image, new BoxLayout.Constraints(true, true));
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// this.Controls.Add(lbl, new BoxLayout.Constraints(true, true));
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}
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protected override void OnRealize(EventArgs e)
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{
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base.OnRealize(e);
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OnShown(e);
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}
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private static bool created = false;
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protected override void OnMapped(EventArgs e)
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{
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base.OnMapped(e);
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if (created) return;
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created = true;
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}
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public void SetStatus(string message, int progressValue, int progressMinimum, int progressMaximum)
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{
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}
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}
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public class SplashScreenSettings
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{
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public bool Enabled { get; set; }
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public string ImageFileName { get; set; }
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public string SoundFileName { get; set; }
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// private Image mvarImage = null;
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// public Image Image { get { return mvarImage; } set { mvarImage = value; } }
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public System.IO.MemoryStream Sound { get; set; }
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}
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}
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