171 lines
4.7 KiB
C#

//
// PositionVector3.cs - represents a tuple containing X, Y, and Z coordinates
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2013-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using Neo;
namespace UniversalEditor
{
/// <summary>
/// Represents a tuple containing X, Y, and Z coordinates.
/// </summary>
public struct PositionVector3 : ICloneable
{
public bool IsEmpty { get; }
private PositionVector3(bool empty)
{
X = 0;
Y = 0;
Z = 0;
IsEmpty = empty;
}
/// <summary>
/// Represents the empty <see cref="PositionVector3" />. This field is read-only.
/// </summary>
public static readonly PositionVector3 Empty = new PositionVector3(true);
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public PositionVector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
IsEmpty = false;
}
public PositionVector3(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
IsEmpty = false;
}
public double[] ToDoubleArray()
{
return new double[] { X, Y, Z };
}
public float[] ToFloatArray()
{
return new float[] { (float)X, (float)Y, (float)Z };
}
public static PositionVector3 operator +(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
public static PositionVector3 operator -(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
public static PositionVector3 operator *(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
}
public static PositionVector3 operator /(PositionVector3 left, PositionVector3 right)
{
return new PositionVector3(left.X / right.X, left.Y / right.Y, left.Z / right.Z);
}
public static PositionVector3 Transform(PositionVector3 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0] + input.Z * matrix[2, 0] + matrix[3, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1] + input.Z * matrix[2, 1] + matrix[3, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2] + input.Z * matrix[2, 2] + matrix[3, 2];
return new PositionVector3(newX, newY, newZ);
}
public static PositionVector3 Rotate(PositionVector3 input, Matrix matrix)
{
double newX = input.X * matrix[0, 0] + input.Y * matrix[1, 0] + input.Z * matrix[2, 0];
double newY = input.X * matrix[0, 1] + input.Y * matrix[1, 1] + input.Z * matrix[2, 1];
double newZ = input.X * matrix[0, 2] + input.Y * matrix[1, 2] + input.Z * matrix[2, 2];
return new PositionVector3(newX, newY, newZ);
}
public override string ToString()
{
return ToString(", ", "(", ")");
}
public string ToString(string separator, string encloseStart, string encloseEnd)
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
if (encloseStart != null)
{
sb.Append(encloseStart);
}
sb.Append(String.Format("{0:0.0#####################}", X));
sb.Append(separator);
sb.Append(String.Format("{0:0.0#####################}", Y));
sb.Append(separator);
sb.Append(String.Format("{0:0.0#####################}", Z));
if (encloseEnd != null)
{
sb.Append(encloseEnd);
}
return sb.ToString();
}
public object Clone()
{
PositionVector3 clone = new PositionVector3();
clone.X = X;
clone.Y = Y;
clone.Z = Z;
return clone;
}
public override bool Equals(object obj)
{
PositionVector3 pv = (PositionVector3)obj;
try
{
return (pv.X == X && pv.Y == Y && pv.Z == Z);
}
catch (Exception ex)
{
return false;
}
}
public static bool operator ==(PositionVector3 left, PositionVector3 right)
{
return left.Equals(right);
}
public static bool operator !=(PositionVector3 left, PositionVector3 right)
{
return !left.Equals(right);
}
public double GetLargestComponentValue()
{
if (X > Y && X > Z) return X;
if (Y > X && Y > Z) return Y;
if (Z > X && Z > Y) return Z;
return 0.0;
}
}
}