2021-05-07 22:05:11 -04:00

63 lines
2.7 KiB
C#

//
// Performer.cs - represents a tuple containing Character, Costume, and Animation information for a particular Concertroid Performance
//
// Author:
// Michael Becker <alcexhim@gmail.com>
//
// Copyright (c) 2011-2020 Mike Becker's Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
namespace UniversalEditor.ObjectModels.Concertroid
{
/// <summary>
/// Represents a tuple containing <see cref="Character" />, <see cref="Costume" />, and <see cref="Animation" /> information for a particular
/// Concertroid <see cref="Concert.Performance" />.
/// </summary>
public class Performer
{
public class PerformerCollection
: System.Collections.ObjectModel.Collection<Performer>
{
}
/// <summary>
/// Gets or sets the globally-unique identifier (GUID) for this <see cref="Performer" />.
/// </summary>
/// <value>The globally-unique identifier (GUID) for this <see cref="Performer" />.</value>
public Guid ID { get; set; } = Guid.Empty;
/// <summary>
/// Gets or sets the <see cref="Character" /> for this <see cref="Performer" />.
/// </summary>
/// <value>The <see cref="Character" /> for this <see cref="Performer" />.</value>
public Character Character { get; set; } = null;
/// <summary>
/// Gets or sets the <see cref="Costume" /> worn by this <see cref="Performer" />.
/// </summary>
/// <value>The <see cref="Costume" /> worn by this <see cref="Performer" />.</value>
public Costume Costume { get; set; } = null;
/// <summary>
/// Gets or sets the <see cref="Animation" /> played by this <see cref="Performer" /> during the performance.
/// </summary>
/// <value>The <see cref="Animation" /> played by this <see cref="Performer" /> during the performance.</value>
public Animation Animation { get; set; } = null;
/// <summary>
/// Gets or sets the offset of the 3D model associated with this <see cref="Performer" /> onstage.
/// </summary>
/// <value>The offset of the 3D model associated with this <see cref="Performer" /> onstage.</value>
public PositionVector3 Offset { get; set; } = new PositionVector3();
}
}