64 lines
2.8 KiB
C#
64 lines
2.8 KiB
C#
//
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// Song.cs - represents a song performed as part of a Concertroid Performance
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.Concertroid
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{
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/// <summary>
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/// Represents a song performed as part of a Concertroid <see cref="Concert.Performance"/>.
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/// </summary>
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public class Song
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{
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public class SongCollection
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: System.Collections.ObjectModel.Collection<Song>
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{
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}
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/// <summary>
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/// Gets or sets the title of the <see cref="Song" />.
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/// </summary>
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/// <value>The title of the <see cref="Song" />.</value>
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public string Title { get; set; } = String.Empty;
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/// <summary>
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/// Gets or sets the full path to the audio file to play during this <see cref="Song" />.
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/// </summary>
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/// <value>The full path to the audio file to play during this <see cref="Song" />.</value>
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public string AudioFileName { get; set; } = String.Empty;
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/// <summary>
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/// Gets a collection of <see cref="SongProducer" /> instances representing the producers involved in the creation of this <see cref="Song" />
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/// and the statuses of the associated licensing permissions.
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/// </summary>
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/// <value>The producers involved in the creation of this <see cref="Song" /> and the statuses of the associated licensing permissions.</value>
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public SongProducer.SongProducerCollection Producers { get; } = new SongProducer.SongProducerCollection();
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/// <summary>
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/// Gets or sets the millisecond delay between when this <see cref="Song" /> is played and when the animation frame is rendered.
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/// </summary>
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/// <value>The millisecond delay between when this <see cref="Song" /> is played and when the animation frame is rendered.</value>
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public int Delay { get; set; } = 0;
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/// <summary>
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/// Gets or sets the tempo, in beats-per-minute, used to synchronize the audio and animation data for this <see cref="Song" />.
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/// </summary>
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/// <value>The tempo, in beats-per-minute, used to synchronize the audio and animation data for this <see cref="Song" />.</value>
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public decimal Tempo { get; set; } = 120.0M;
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}
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}
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