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2.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<UniversalEditor Version="4.0">
<Associations>
<Association>
<Filters>
<Filter Title="id software / Quake engine MD2 model">
<FileNameFilters>
<FileNameFilter>*.md2</FileNameFilter>
</FileNameFilters>
<MagicByteSequences>
<MagicByteSequence>
<MagicByte Type="String">IDP2</MagicByte>
</MagicByteSequence>
</MagicByteSequences>
</Filter>
</Filters>
<ObjectModels>
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia3D.Model.Quake.MD2DataFormat" />
</DataFormats>
</Association>
<Association>
<Filters>
<Filter Title="id software / Quake engine MD3 model">
<FileNameFilters>
<FileNameFilter>*.md3</FileNameFilter>
</FileNameFilters>
<MagicByteSequences>
<MagicByteSequence>
<MagicByte Type="String">IDP3</MagicByte>
</MagicByteSequence>
</MagicByteSequences>
</Filter>
</Filters>
<ObjectModels>
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia3D.Model.Quake.MD3DataFormat" />
</DataFormats>
</Association>
<Association>
<Filters>
<Filter Title="id software / Quake engine Ghoul2 model">
<FileNameFilters>
<FileNameFilter>*.glm</FileNameFilter>
</FileNameFilters>
<MagicByteSequences>
<MagicByteSequence>
<MagicByte Type="String">2LGM</MagicByte>
</MagicByteSequence>
</MagicByteSequences>
</Filter>
</Filters>
<ObjectModels>
<ObjectModel TypeName="UniversalEditor.ObjectModels.Multimedia3D.Model.ModelObjectModel" />
</ObjectModels>
<DataFormats>
<DataFormat TypeName="UniversalEditor.DataFormats.Multimedia3D.Model.Quake.GLMDataFormat" />
</DataFormats>
</Association>
</Associations>
</UniversalEditor>