28 lines
869 B
C#
28 lines
869 B
C#
using System;
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using System.Linq;
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using System.Text;
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namespace UniversalEditor.ObjectModelExtensions.Multimedia3D.Model
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{
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public class TextureFlippingFrame : ICloneable
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{
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public class TextureFlippingFrameCollection : System.Collections.ObjectModel.Collection<TextureFlippingFrame>
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{
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}
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private ulong mvarTimestamp = 0uL;
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public ulong Timestamp { get { return mvarTimestamp; } set { mvarTimestamp = value; } }
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private string mvarFileName = string.Empty;
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public string FileName { get { return mvarFileName; } set { mvarFileName = value; } }
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public object Clone()
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{
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TextureFlippingFrame clone = new TextureFlippingFrame();
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clone.Timestamp = mvarTimestamp;
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clone.FileName = (mvarFileName.Clone() as string);
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return clone;
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}
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}
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}
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