39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UniversalEditor.ObjectModels.Concertroid
{
public enum CostumeBehavior
{
Overlay = 0,
Replace = 1
}
public class Costume : ICloneable
{
public class CostumeCollection
: System.Collections.ObjectModel.Collection<Costume>
{
}
private CostumeBehavior mvarBehavior = CostumeBehavior.Replace;
public CostumeBehavior Behavior { get { return mvarBehavior; } set { mvarBehavior = value; } }
private string mvarTitle = String.Empty;
public string Title { get { return mvarTitle; } set { mvarTitle = value; } }
private string mvarModelFileName = String.Empty;
public string ModelFileName { get { return mvarModelFileName; } set { mvarModelFileName = value; } }
public object Clone()
{
Costume clone = new Costume();
clone.Title = (mvarTitle.Clone() as string);
clone.ModelFileName = (mvarModelFileName.Clone() as string);
clone.Behavior = mvarBehavior;
return clone;
}
}
}