103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
//
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// Character.cs - represents a character in a Concertroid Performance
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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namespace UniversalEditor.ObjectModels.Concertroid
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{
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/// <summary>
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/// Represents a character in a Concertroid <see cref="Concert.Performance" />.
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/// </summary>
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public class Character : ICloneable
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{
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public class CharacterCollection
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: System.Collections.ObjectModel.Collection<Character>
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{
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}
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/// <summary>
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/// Gets or sets the given name of the <see cref="Character" />.
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/// </summary>
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/// <value>The given name of the <see cref="Character" />.</value>
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public string GivenName { get; set; } = String.Empty;
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/// <summary>
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/// Gets or sets the family name of the <see cref="Character" />.
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/// </summary>
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/// <value>The family name of the <see cref="Character" />.</value>
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public string FamilyName { get; set; } = String.Empty;
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/// <summary>
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/// Gets or sets the full name of the <see cref="Character" /> in "Given Family" format.
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/// </summary>
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/// <value>The full name of the <see cref="Character" /> in "Given Family" format.</value>
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public string FullName
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{
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get { return GivenName + " " + FamilyName; }
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set
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{
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if (value.Contains(" "))
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{
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string[] dup = value.Split(new char[] { ' ' }, 2);
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if (dup.Length > 1)
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{
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GivenName = dup[0];
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FamilyName = dup[1];
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}
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else
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{
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GivenName = dup[0];
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FamilyName = String.Empty;
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}
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}
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}
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}
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/// <summary>
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/// Gets or sets the full path to the file containing the base 3D character model (without costume).
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/// </summary>
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/// <value>The full path to the file containing the base 3D character model (without costume).</value>
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public string BaseModelFileName { get; set; } = String.Empty;
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/// <summary>
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/// Gets a collection of <see cref="Language" /> instances representing the languages associated with this <see cref="Character" />.
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/// </summary>
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/// <value>The languages associated with this <see cref="Character" />.</value>
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public Language.LanguageCollection Languages { get; } = new Language.LanguageCollection();
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/// <summary>
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/// Gets a collection of <see cref="Costume" /> instances representing the costumes associated with this <see cref="Character" />.
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/// </summary>
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/// <value>The costumes associated with this <see cref="Character" />.</value>
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public Costume.CostumeCollection Costumes { get; } = new Costume.CostumeCollection();
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public object Clone()
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{
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Character clone = new Character();
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clone.GivenName = (GivenName.Clone() as string);
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clone.FamilyName = (FamilyName.Clone() as string);
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clone.BaseModelFileName = (BaseModelFileName.Clone() as string);
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foreach (Costume costume in Costumes)
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{
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clone.Costumes.Add(costume.Clone() as Costume);
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}
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return clone;
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}
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}
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}
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