73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
//
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// LibraryObjectModel.cs - provides an ObjectModel for manipulating Concertroid asset libraries
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//
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// Author:
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// Michael Becker <alcexhim@gmail.com>
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//
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// Copyright (c) 2011-2020 Mike Becker's Software
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace UniversalEditor.ObjectModels.Concertroid.Library
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{
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/// <summary>
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/// Provides an <see cref="ObjectModel" /> for manipulating Concertroid asset libraries.
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/// </summary>
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public class LibraryObjectModel : ObjectModel
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{
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/// <summary>
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/// Gets a collection of <see cref="Character" /> instances representing the characters included with this asset library.
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/// </summary>
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/// <value>The characters included with this asset library.</value>
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public Character.CharacterCollection Characters { get; } = new Character.CharacterCollection();
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/// <summary>
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/// Gets a collection of <see cref="Producer" /> instances representing the producers included with this asset library.
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/// </summary>
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/// <value>The producers included with this asset library.</value>
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public Producer.ProducerCollection Producers { get; } = new Producer.ProducerCollection();
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private static ObjectModelReference _omr = null;
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protected override ObjectModelReference MakeReferenceInternal()
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{
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if (_omr == null)
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{
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_omr = base.MakeReferenceInternal();
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_omr.Title = "Asset library";
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_omr.Path = new string[] { "Concertroid", "Asset library" };
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_omr.Description = "A container to hold various Concertroid assets, such as songs, musicians, producers, characters, costumes, and animations.";
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}
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return _omr;
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}
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public override void Clear()
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{
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Characters.Clear();
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Producers.Clear();
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}
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public override void CopyTo(ObjectModel where)
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{
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LibraryObjectModel clone = (where as LibraryObjectModel);
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foreach (Character chara in Characters)
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{
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clone.Characters.Add(chara.Clone() as Character);
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}
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foreach (Producer producer in Producers)
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{
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clone.Producers.Add(producer.Clone() as Producer);
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}
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}
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}
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}
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